Literary
Terms – Drama
Act – a major division in
the action of a play, comprising one or more *scenes. A break between acts often coincides with a point at which the
plot jumps ahead in time.
*Antagonist – the
most prominent of the characters who oppose the *protagonist or hero/heroine in
a dramatic or narrative work. The antagonist is often a villain seeking to
frustrate a heroine or hero. In works where the protagonist is evil, the
antagonist will often be a virtuous or sympathetic character such as Macduff in
Macbeth.
Aside – a
short speech or remark spoken by a character in a drama, directed either to the
audience or to another character, which by *convention is supposed to be
inaudible to the other characters on stage.
See also soliloquy.
*Catastrophe – the
final resolution or *denouement of the plot in a *tragedy, usually involving
the death of the *protagonist.
*Catharsis – the
effect of purgation or purification achieved by tragic drama, according to
Aristotle’s argument in his Poetics (4th C. BC). Aristotle
wrote that a *tragedy should succeed “in arousing pity and fear in such a way
as to accomplish a catharsis of such emotions”. There has been much dispute
about his meaning, but Aristotle seems to be rejecting Plato’s hostile view of
poetry as an unhealthy emotional stimulant. His metaphor of emotional cleansing
has been read as a solution to the puzzle of audiences’ pleasure or relief in
witnessing the disturbing events enacted in tragedies. Another interpretation
is that it is the *protagonist’s guilt that is purged, rather than the
audience’s feeling of terror. Adjective: cathartic.
*Character – (1)
any of the persons involved in a story (sense 1). (2) The distinguishing moral qualities and personal traits of a character
(sense 2).
*Climax – the
turning point or high point in a plot.
*Comedy – any
literary work, especially a play, in which events end happily, a character’s
fortunes are favorably reversed, and a community is drawn more closely together,
often my a marriage at the end.
*Comic Relief – the
interruption of a serious work, especially a *tragedy, by a short humorous
episode that relieves emotional tension.
*Conflict – a
clash of actions, desires, ideas, or goals in the plot of a story. Conflict may exist between the main
character and some other person or persons (person vs. person), between the
main character and some external force—physical nature, society, or “fate”
(person vs. nature), or between the main character and some internal
destructive element in his own nature (person vs. self).
*Crisis – a
decisive point in the plot of a play or story, upon which the outcome of the
remaining action depends, and which ultimately precipitates the *catastrophe or
*denouement.
*Denouement – the
portion of a plot that reveals the final outcome of its conflicts or the
solution of its mysteries.
*Deus ex machina – (“god
from the machine”) the resolution of a plot by use of a highly improbable
chance, coincidence or artificial device that solves some difficult problem or
crisis.
*Epilogue – a
concluding section of any written work during which the characters’ subsequent
fates are briefly outlined.
*Exposition – the
setting forth of an explanation of or argument about any subject; or the
opening part of a play or story, in which we are introduced to the characters
and their situation, often by reference to preceding events. Adjective: expository. Verb: expound.
*Falling Action – the
segment of the plot that comes between the climax and the conclusion.
*Foil – a
character whose qualities or actions serve to emphasize those of the
*protagonist, or some other character, by providing a strong contrast with that
character.
*Hamartia – the Greek word for error
or failure, used by Aristotle in his Poetics (4th Century
B.C.) to designate the false step that leads the *protagonist in a *tragedy to
his or her downfall. The term should not be confused with ‘tragic flaw’, which
is a defect in character. Hamartia is
the action that the character takes.
*Hero or Heroine – the
main character in a narrative or dramatic work. The term protagonist is
preferable since the leading character may not be morally or otherwise
superior. When our expectations of
heroic qualities are strikingly disappointed, the central character may be
known as an anti-hero or anti-heroine.
*Hubris – the
Greek word for ‘insolence’ or ‘affront’, applied to the arrogance or pride of
the *protagonist in a *tragedy in which he or she defies moral laws or the
prohibitions of the gods. The protagonist’s transgression or *hamartia leads
eventually to his or her downfall, which may be understood as divine
retribution. In proverbial terms, hubris is thus the pride that comes before a
fall. Adjective: hubristic.
Monologue – an
extended speech uttered by one speaker, either to others or as if alone. See also soliloquy.
*Prologue – an
introductory section of a literary work or an introductory speech in a play.
*Protagonist – the
central character in a story who undergoes an important change.
*Rising Action – the
part of a plot that leads through a series of events of increasing interest and
power to the climax or turning point. The rising action begins with an inciting
moment, an action or event that sets a conflict of opposing forces into motion,
and moves through complication(s), an entangling of the affairs of the
characters in a conflict, toward the climax, the major crisis that brings about
a change in the fortunes of the protagonist.
Scene – a
subdivision of an act or of a play not divided into acts. A scene normally
represents actions happening in one place at one time, and is delineated from
the next scene by a curtain, a black-out, or a brief emptying of the
stage.
Soliloquy – a
dramatic speech uttered by one character speaking aloud while alone on stage,
or while under the impression of being alone. The soliloquist thus
reveals his or her inner thoughts and feelings to the audience, either in supposed
self-communion or in a consciously direct address.
*Tragedy – a
type of drama in which the protagonist, a person of unusual moral or
intellectual stature or outstanding abilities, suffers a fall in fortune due to
some error of judgment or flaw in his or her nature.
*Tragic Flaw – the
defect of character that brings about the protagonist’s downfall in a *tragedy.
Turning Point – the
point in the plot where the protagonist’s situation changes for the better or
the worse, and the action begins its movement toward a final resolution.
*Villain – the
principal evil character in a play or story. The villain is usually the
antagonist opposed to the protagonist, but in some cases may be the
protagonist.